Tag Archives: ipad

What Makes For A Good iPhone App?

What makes for a good app? I decided to research into what makes blockbuster apps such as Angry Birds blockbuster; what formulates for a good app where minority make it big and majority flop so to speak. As a summary, this is what I found and came across:

  • With so many new apps being launched on a day to day basis all having the initial potential of making it big there is no imagining for some how stiff such competition actually is for a developer. We as app buyers and users only usually see the more popular apps or apps that we have specifically searched for. Sorry to break such things to an avid app buyer; but there is probably another 300,000 apps that you haven't yet seen or heard of knocking about on the iTunes store. So with this in mind, it is important to be different and be able to provide a unique experience that no other app offers. Is there a need or a niche for such app? Any similar apps already out there, how well are they doing? How well is the app going to be made (with regards to the developer's skill sets and utilising the latest technology the iPhone on hand)? Is it going to have worthy functionality that people are going to want to use? These are just a few of many questions you need to ask yourself before making a successful app.
  • Many developers go out to make money and for this to be their main motivator, not considering the user as a valuable consumer. Don't get me wrong, this is all good in some cases as people do deserve to earn for their efforts and time consumed, but this is not always the right basis to initially release an app on. This is an especially good technique for smaller app developers that don't have the preliminary wads of cash needed to make an app big. Cover Orange for example is one of the latest phenomenon's to hit the app store. Not only was it unique in the physics puzzler genre, but originally (before 59p) was a free app to download. That is one example of a smaller app developer making it big off decisions such as that one. This along with developers that offer demo's and lite versions of their app lure potential consumers buying if they like. Remember, not everybody wants to take the risk of maybe buying a rubbish app, demo's and lite versions resolve any doubts the user might have, increasing the chance to snap up another sale.
  • Stable, reliable with quick load speeds. If a user is purchasing an app (even for the likes of 59p) they expect it to be tested under multiple conditions for its reliability and have understandable loading speeds of a few seconds tops. Not many people are going to sit around waiting for an app to load-up for 30 seconds. People don't have patience any more like they used to.
  • Easy to use and navigate. Users like to be able to start using an app as soon as possible and not need a PhD in Computer Science in order to figure out any of its features.
  • Last but not least the look and feel of an app is just as important as any of the above in this day and age. Overblown visuals, neglecting the use of the latest technological advancements such as GPS, accelerometer, retina display and other functions available are just two of the many things NOT to do in this department.

The New iPad and the Tablet Market

Now, as with the launch of any major Apple product, the iPad will see a spurt in sales & market share this quarter. But what will the iPad's market position look like in this industry in the long-term? In order to understand this, we need to understand the primary product & market segments in the industry. Industry segments typically evolve over time and have a greater impact as an industry matures. We have seen the beginnings of this kind of segmentation starting to form, with the launch of products like the Asus Transformer Prime and the Kindle Fire. Let's have a look at these segments and how they would affect the iPad, as well as the industry at large.

1) Media Tablet Segment - A media tablet could be described as a generic term for any touchscreen-only tablet. Obviously, this segment was created by Apple, with the launch of the iPad. This segment currently accounts for the lion's share of the tablet industry and with the launch of the Amazon Kindle Fire, this segment has become significantly more competitive. Since buyers of media tablets are predominantly average home users, the usage patterns are skewed primarily towards browsing and media consumption. For these users, the key factors affecting their purchasing decision comes down to brand, pricing & a large application base. This is the primary reason why the Kindle Fire has managed to be so successful in such a short span of time. Based on the target market for this product segment, the screen size and the price of the majority of products would be at the lower end of the market (7+ inches & $200-$400). This segment will start to get significantly more competitive later this year, with Google set to launch an Asus manufactured, quad-core, Nexus tablet at $200 and Amazon set to launch the upgraded Kindle Fire. ...

How to Self Publish Your Children’s Book As an App for iPad

The steps outlined below will provide a solid foundation for you to work with an iPad children's book app developer to complete your app. You should be able to do quite a bit of the work on your own using a graphics program such as PhotoShop, PhotoPaint, etc., a text file editor such as Wordpad or MS Word, and a spreadsheet program such as MS Excel.

For each file you create for your iPad children's book app, it's important to begin with, and stick with, a good file naming structure. For example, if your app is called "MyApp", and you have an image of a rabbit on page 3, then you'll want to name that file something like "MyApp_rabbit_1_page3_xxyyzz.png", where xxyyzz is month/day/year. This becomes even more important when you have many images, or many revisions of images to work with. Otherwise it's very difficult for everyone involved to be sure they're working with the correct image. ...